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is just a matter of playing with the setting for the light
intensity
falloff start
falloff end
and also the shadow - in the case of this render i set the one above and behind to deep shadow map
and no shadow for the other light.
played with intensity for both till I got it to come out the way I wanted.
intensity
falloff start
falloff end
and also the shadow - in the case of this render i set the one above and behind to deep shadow map
and no shadow for the other light.
played with intensity for both till I got it to come out the way I wanted.